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SPIRV-Cross
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df6574d764
SPIRV-Cross
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reference
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Bill Hollings
c3d74e1e14
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
..
opt
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
shaders
Fix a lot of redundant code when loading flattened composites.
2018-07-06 10:57:23 +02:00
shaders-hlsl
Properly track read dependencies for UAV access chain.
2018-07-09 14:02:50 +02:00
shaders-hlsl-no-opt
Declare OpSpecConstantOp up-front on relevant targets.
2018-05-15 14:20:16 +02:00
shaders-msl
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
shaders-msl-no-opt
CompilerMSL support larger texel buffers by using 2D Metal textures.
2018-06-26 17:30:21 -04:00
shaders-no-opt
Declare OpSpecConstantOp up-front on relevant targets.
2018-05-15 14:20:16 +02:00
shaders-reflection
Prefix integer types with underscore
2018-06-21 09:24:22 -07:00