116 lines
3.2 KiB
GLSL
116 lines
3.2 KiB
GLSL
Texture1D<float4> uSampler1D : register(t0);
|
|
SamplerState _uSampler1D_sampler : register(s0);
|
|
Texture2D<float4> uSampler2D : register(t1);
|
|
SamplerState _uSampler2D_sampler : register(s1);
|
|
Texture2DArray<float4> uSampler2DArray : register(t2);
|
|
SamplerState _uSampler2DArray_sampler : register(s2);
|
|
Texture3D<float4> uSampler3D : register(t3);
|
|
SamplerState _uSampler3D_sampler : register(s3);
|
|
TextureCube<float4> uSamplerCube : register(t4);
|
|
SamplerState _uSamplerCube_sampler : register(s4);
|
|
TextureCubeArray<float4> uSamplerCubeArray : register(t5);
|
|
SamplerState _uSamplerCubeArray_sampler : register(s5);
|
|
Buffer<float4> uSamplerBuffer : register(t6);
|
|
Texture2DMS<float4> uSamplerMS : register(t7);
|
|
SamplerState _uSamplerMS_sampler : register(s7);
|
|
Texture2DMSArray<float4> uSamplerMSArray : register(t8);
|
|
SamplerState _uSamplerMSArray_sampler : register(s8);
|
|
|
|
uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
|
|
{
|
|
uint ret;
|
|
Tex.GetDimensions(Level, ret.x, Param);
|
|
return ret;
|
|
}
|
|
|
|
uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param)
|
|
{
|
|
uint2 ret;
|
|
Tex.GetDimensions(Level, ret.x, ret.y, Param);
|
|
return ret;
|
|
}
|
|
|
|
uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
|
|
{
|
|
uint3 ret;
|
|
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
|
|
return ret;
|
|
}
|
|
|
|
uint3 SPIRV_Cross_textureSize(Texture3D<float4> Tex, uint Level, out uint Param)
|
|
{
|
|
uint3 ret;
|
|
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
|
|
return ret;
|
|
}
|
|
|
|
uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
|
|
{
|
|
uint ret;
|
|
Tex.GetDimensions(ret.x);
|
|
Param = 0u;
|
|
return ret;
|
|
}
|
|
|
|
uint2 SPIRV_Cross_textureSize(TextureCube<float4> Tex, uint Level, out uint Param)
|
|
{
|
|
uint2 ret;
|
|
Tex.GetDimensions(Level, ret.x, ret.y, Param);
|
|
return ret;
|
|
}
|
|
|
|
uint3 SPIRV_Cross_textureSize(TextureCubeArray<float4> Tex, uint Level, out uint Param)
|
|
{
|
|
uint3 ret;
|
|
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
|
|
return ret;
|
|
}
|
|
|
|
uint2 SPIRV_Cross_textureSize(Texture2DMS<float4> Tex, uint Level, out uint Param)
|
|
{
|
|
uint2 ret;
|
|
Tex.GetDimensions(ret.x, ret.y, Param);
|
|
return ret;
|
|
}
|
|
|
|
uint3 SPIRV_Cross_textureSize(Texture2DMSArray<float4> Tex, uint Level, out uint Param)
|
|
{
|
|
uint3 ret;
|
|
Tex.GetDimensions(ret.x, ret.y, ret.z, Param);
|
|
return ret;
|
|
}
|
|
|
|
void frag_main()
|
|
{
|
|
uint _17_dummy_parameter;
|
|
uint _27_dummy_parameter;
|
|
uint _37_dummy_parameter;
|
|
uint _45_dummy_parameter;
|
|
uint _53_dummy_parameter;
|
|
uint _61_dummy_parameter;
|
|
uint _69_dummy_parameter;
|
|
uint _77_dummy_parameter;
|
|
uint _85_dummy_parameter;
|
|
int _89;
|
|
SPIRV_Cross_textureSize(uSampler1D, 0u, _89);
|
|
int _93;
|
|
SPIRV_Cross_textureSize(uSampler2D, 0u, _93);
|
|
int _97;
|
|
SPIRV_Cross_textureSize(uSampler2DArray, 0u, _97);
|
|
int _101;
|
|
SPIRV_Cross_textureSize(uSampler3D, 0u, _101);
|
|
int _105;
|
|
SPIRV_Cross_textureSize(uSamplerCube, 0u, _105);
|
|
int _109;
|
|
SPIRV_Cross_textureSize(uSamplerCubeArray, 0u, _109);
|
|
int _113;
|
|
SPIRV_Cross_textureSize(uSamplerMS, 0u, _113);
|
|
int _117;
|
|
SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _117);
|
|
}
|
|
|
|
void main()
|
|
{
|
|
frag_main();
|
|
}
|