SPIRV-Cross/reference/opt/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag
2018-03-12 15:11:55 +01:00

13 lines
182 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) in vec2 foo;
layout(location = 0) out float FooOut;
void main()
{
FooOut = foo.x + foo.y;
}