24 lines
348 B
GLSL
24 lines
348 B
GLSL
#version 450
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layout(location = 0) flat in int counter;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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bool _29;
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for (;;)
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{
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_29 = counter == 10;
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if (_29)
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{
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break;
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}
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else
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{
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break;
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}
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}
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FragColor = mix(vec4(30.0), vec4(10.0), bvec4(_29));
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}
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