SPIRV-Cross/reference/opt/shaders-ue4/asm
2020-07-06 09:49:46 +02:00
..
frag MSL: Use input attachment index directly for resource index fallback. 2020-07-06 09:49:46 +02:00
tesc Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
tese MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
vert Roll SPIRV-Tools, SPIRV-Headers and GLSLang. 2020-05-21 15:21:41 -04:00