db13762297
It was not always possible to get backing variable for a late-combined image sampler.
15 lines
377 B
GLSL
15 lines
377 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 0) uniform sampler2D uSamp;
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layout(set = 0, binding = 1) uniform sampler2DShadow uSampShadow;
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layout(location = 0) in vec3 vUV;
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void main()
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{
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FragColor = textureGather(uSamp, vUV.xy, 0);
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FragColor += textureGather(uSamp, vUV.xy, 1);
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FragColor += textureGather(uSampShadow, vUV.xy, vUV.z);
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}
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