SPIRV-Cross/reference/opt/shaders/frag/sampler-proj.frag
2017-11-23 09:50:11 +01:00

17 lines
301 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uTex;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vTex;
void main()
{
highp vec4 _19 = vTex;
_19.z = vTex.w;
FragColor = textureProj(uTex, _19.xyz);
}