e47a30e807
We'll need to force a temporary and mark it as precise. MSL is a little weird here, but we can piggyback on top of the invariant float math option here to force fma() operations everywhere. |
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.. | ||
opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection | ||
shaders-ue4/asm | ||
shaders-ue4-no-opt/asm |