SPIRV-Cross/reference
Hans-Kristian Arntzen e47a30e807 Honor NoContraction qualifier.
We'll need to force a temporary and mark it as precise.
MSL is a little weird here, but we can piggyback on top of the invariant
float math option here to force fma() operations everywhere.
2021-05-07 12:59:47 +02:00
..
opt Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders-hlsl Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders-hlsl-no-opt HLSL: Support Shuffle wave ops. 2021-04-23 13:03:35 +02:00
shaders-msl Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders-msl-no-opt MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
shaders-no-opt Update reference output. 2021-05-07 11:12:22 +02:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Sort builtin IO block members by builtin type. 2021-04-19 12:10:49 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00