SPIRV-Cross/reference/opt
Hans-Kristian Arntzen e47a30e807 Honor NoContraction qualifier.
We'll need to force a temporary and mark it as precise.
MSL is a little weird here, but we can piggyback on top of the invariant
float math option here to force fma() operations everywhere.
2021-05-07 12:59:47 +02:00
..
shaders Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders-hlsl Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders-msl Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders-ue4/asm MSL: Sort builtin IO block members by builtin type. 2021-04-19 12:10:49 +02:00