SPIRV-Cross/reference/shaders-hlsl/asm/frag
Hans-Kristian Arntzen 6a614cc7f7 Normalize all internal workaround methods to use spv prefix.
We have been interchanging spv and SPIRV_Cross_ for a while, which
causes weirdness since we don't explicitly ban SPIRV_Cross identifiers,
as these identifiers are generally used for interface variable
workarounds.
2020-11-23 15:42:27 +01:00
..
cbuffer-stripped.asm.frag HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
combined-sampler-reuse.asm.frag Fix case where SampledImage would get flushed to temporary. 2018-04-27 10:06:30 +02:00
empty-struct.asm.frag Support empty structs. 2018-04-05 16:26:54 +02:00
frem.asm.frag Add OpFRem tests. 2018-02-15 13:36:59 +01:00
function-overload-alias.asm.frag Handle overloaded functions which share the same OpName. 2018-02-23 14:15:51 +01:00
image-extract-reuse.asm.frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
implicit-read-dep-phi.asm.frag Add test shader where a phi variable invalidates a temporary. 2018-03-09 14:42:26 +01:00
inf-nan-constant.asm.frag Add Windows support in Travis CI. 2018-10-27 00:22:30 +02:00
line-directive.line.asm.frag Support emitting OpLine directive. 2019-05-28 13:44:24 +02:00
lut-promotion-initializer.asm.frag Add LUT test cases for OpVariable with initializer. 2018-07-05 14:51:07 +02:00
pack-and-unpack-uint2.fxconly.nofxc.sm60.asm.frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
pass-by-value.asm.frag HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
sample-and-compare.asm.frag MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
single-function-private-lut.asm.frag HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
srem.asm.frag Add SREM tests for HLSL/MSL. 2018-05-24 10:34:36 +02:00
storage-class-output-initializer.asm.frag Support initializers on StorageClassOutput. 2019-01-30 10:29:08 +01:00
texel-fetch-no-lod.asm.frag HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
texture-sampling-fp16.asm.frag Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
unknown-depth-state.asm.frag Support OpTypeImage with depth == 2 (unknown) properly. 2018-07-04 14:26:23 +02:00
unreachable.asm.frag HLSL: Declare undef variables as static. 2020-02-08 13:39:50 +01:00