SPIRV-Cross/reference
Hans-Kristian Arntzen ea334c14bc
Merge pull request #1527 from rdb/legacy-transpose
GLSL: implement transpose() in GLSL 1.10 / ES 1.00
2020-11-07 16:37:59 +01:00
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opt Merge pull request #1527 from rdb/legacy-transpose 2020-11-07 16:37:59 +01:00
shaders Merge pull request #1527 from rdb/legacy-transpose 2020-11-07 16:37:59 +01:00
shaders-hlsl HLSL: Add regression test for SM3.0 texture samplers 2020-11-03 18:15:05 +01:00
shaders-hlsl-no-opt HLSL: Add option to flatten matrix vertex input semantics. 2020-11-03 11:18:32 +01:00
shaders-msl MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3. 2020-10-30 11:14:59 -05:00
shaders-msl-no-opt MSL: Fix regression in image gather handling. 2020-11-06 16:21:30 +01:00
shaders-no-opt MSL: Fix regression in image gather handling. 2020-11-06 16:21:30 +01:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Allow framebuffer fetch on Mac in MSL 2.3. 2020-10-29 10:50:59 -05:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00