27 lines
527 B
GLSL
27 lines
527 B
GLSL
#version 310 es
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struct Foo
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{
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mat3x4 MVP0;
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mat3x4 MVP1;
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};
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uniform vec4 UBO[8];
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layout(location = 0) in vec4 v0;
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layout(location = 1) in vec4 v1;
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layout(location = 0) out vec3 V0;
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layout(location = 1) out vec3 V1;
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void main()
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{
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Foo _20 = Foo(transpose(mat4x3(UBO[0].xyz, UBO[1].xyz, UBO[2].xyz, UBO[3].xyz)), transpose(mat4x3(UBO[4].xyz, UBO[5].xyz, UBO[6].xyz, UBO[7].xyz)));
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Foo f;
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f.MVP0 = _20.MVP0;
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f.MVP1 = _20.MVP1;
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vec3 a = v0 * f.MVP0;
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vec3 b = v1 * f.MVP1;
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V0 = a;
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V1 = b;
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}
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