15 lines
287 B
GLSL
15 lines
287 B
GLSL
#version 450
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layout(triangles) in;
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layout(max_vertices = 2, points) out;
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void main()
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{
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gl_Position = gl_in[0].gl_Position;
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EmitStreamVertex(0);
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EndStreamPrimitive(0);
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gl_Position = gl_in[0].gl_Position + vec4(2.0);
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EmitStreamVertex(1);
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EndStreamPrimitive(1);
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}
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