SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag
Hans-Kristian Arntzen eaf7afed97 MSL: Support argument buffers and image swizzling.
Change aux buffer to swizzle buffer.
There is no good reason to expand the aux buffer, so name it
appropriately.

Make the code cleaner by emitting a straight pointer to uint rather than
a dummy struct which only contains a single unsized array member anyways.

This will also end up being very similar to how we implement swizzle
buffers for argument buffers.

Do not use implied binding if it overflows int32_t.
2019-05-18 10:30:06 +02:00
..
image-fetch-uint-coord.asm.frag GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
image-type-normal-comparison-usage.asm.frag MSL: Fix depth2d 4-component fixup. 2019-04-03 10:24:22 +02:00
inliner-dominator-inside-loop.asm.frag MSL: Support global I/O block and struct Input/Output usage. 2018-09-13 16:04:24 +02:00
texture-access.swizzle.asm.frag MSL: Support argument buffers and image swizzling. 2019-05-18 10:30:06 +02:00
vector-shuffle-undef-index.asm.frag Support -1 index in OpVectorShuffle. 2019-03-25 10:17:05 +01:00