SPIRV-Cross/reference/opt/shaders-msl
Hans-Kristian Arntzen eb0f0323d3 HLSL: Workaround FXC bugs with degenerate switch blocks.
When we see a switch block which only contains one default block, emit a
do {} while(false) statement instead, which is far more idiomatic and
readable anyways.
2020-06-23 15:39:04 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Roll dependencies 2020-05-20 10:27:51 -04:00
comp MSL: Add tests for array copies in and out of buffers. 2020-06-18 11:59:02 +02:00
desktop-only MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag HLSL: Workaround FXC bugs with degenerate switch blocks. 2020-06-23 15:39:04 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc Roll dependencies 2020-05-20 10:27:51 -04:00
tese Roll dependencies 2020-05-20 10:27:51 -04:00
vert MSL: Fix up input variables' vector lengths in all stages. 2020-06-16 14:50:30 -05:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00