cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
92 lines
2.4 KiB
Plaintext
92 lines
2.4 KiB
Plaintext
static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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RWByteAddressBuffer ssbo : register(u2);
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RWTexture2D<uint> uImage : register(u0);
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RWTexture2D<int> iImage : register(u1);
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groupshared int int_atomic;
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groupshared uint uint_atomic;
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groupshared int int_atomic_array[1];
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groupshared uint uint_atomic_array[1];
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void comp_main()
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{
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uint _19;
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InterlockedAdd(uImage[int2(1, 5)], 1u, _19);
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uint _27;
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InterlockedAdd(uImage[int2(1, 5)], 1u, _27);
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iImage[int2(1, 6)] = int(_27).x;
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uint _32;
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InterlockedOr(uImage[int2(1, 5)], 1u, _32);
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uint _34;
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InterlockedXor(uImage[int2(1, 5)], 1u, _34);
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uint _36;
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InterlockedAnd(uImage[int2(1, 5)], 1u, _36);
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uint _38;
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InterlockedMin(uImage[int2(1, 5)], 1u, _38);
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uint _40;
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InterlockedMax(uImage[int2(1, 5)], 1u, _40);
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uint _44;
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InterlockedCompareExchange(uImage[int2(1, 5)], 10u, 2u, _44);
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int _47;
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InterlockedAdd(iImage[int2(1, 6)], 1, _47);
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int _49;
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InterlockedOr(iImage[int2(1, 6)], 1, _49);
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int _51;
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InterlockedXor(iImage[int2(1, 6)], 1, _51);
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int _53;
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InterlockedAnd(iImage[int2(1, 6)], 1, _53);
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int _55;
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InterlockedMin(iImage[int2(1, 6)], 1, _55);
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int _57;
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InterlockedMax(iImage[int2(1, 6)], 1, _57);
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int _61;
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InterlockedCompareExchange(iImage[int2(1, 5)], 10, 2, _61);
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uint _68;
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ssbo.InterlockedAdd(0, 1u, _68);
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uint _70;
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ssbo.InterlockedOr(0, 1u, _70);
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uint _72;
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ssbo.InterlockedXor(0, 1u, _72);
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uint _74;
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ssbo.InterlockedAnd(0, 1u, _74);
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uint _76;
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ssbo.InterlockedMin(0, 1u, _76);
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uint _78;
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ssbo.InterlockedMax(0, 1u, _78);
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uint _80;
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ssbo.InterlockedExchange(0, 1u, _80);
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uint _82;
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ssbo.InterlockedCompareExchange(0, 10u, 2u, _82);
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int _85;
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ssbo.InterlockedAdd(4, 1, _85);
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int _87;
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ssbo.InterlockedOr(4, 1, _87);
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int _89;
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ssbo.InterlockedXor(4, 1, _89);
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int _91;
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ssbo.InterlockedAnd(4, 1, _91);
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int _93;
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ssbo.InterlockedMin(4, 1, _93);
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int _95;
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ssbo.InterlockedMax(4, 1, _95);
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int _97;
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ssbo.InterlockedExchange(4, 1, _97);
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int _99;
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ssbo.InterlockedCompareExchange(4, 10, 2, _99);
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int _102;
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InterlockedAdd(int_atomic, 10, _102);
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uint _105;
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InterlockedAdd(uint_atomic, 10u, _105);
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int _110;
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InterlockedAdd(int_atomic_array[0], 10, _110);
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uint _115;
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InterlockedAdd(uint_atomic_array[0], 10u, _115);
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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comp_main();
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}
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