SPIRV-Cross/reference/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp
Ryan Harrison cf1bf1c6ae Update external/ to SPIR-V 1.5
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to
HEAD, which includes the update to 1.5.

Added passing '--amb' to glslang, so I didn't have to explicitly set
bindings in a large number of test shaders that currently don't, and
now glslang considers them invalid.

Marked all shaders that no longer pass spirv-val as .invalid.
2019-09-18 16:04:27 -04:00

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static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
RWByteAddressBuffer _9 : register(u0);
void comp_main()
{
_9.Store(8, asuint(distance(asfloat(_9.Load(0)), asfloat(_9.Load(4)))));
_9.Store(12, asuint(length(asfloat(_9.Load(0)))));
_9.Store(16, asuint(sign(asfloat(_9.Load(0)))));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}