SPIRV-Cross/reference/shaders-hlsl/vert
2023-01-17 23:42:04 +01:00
..
basic.vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
clip-cull-distance.vert Fix incorrect loop range. 2018-02-22 17:00:41 +01:00
instancing.vert Swizzle scalars when splatting in HLSL. 2017-12-12 12:52:45 +01:00
invariant.vert HLSL: Implement invariant as precise. 2021-05-07 13:15:55 +02:00
legacy-int-attribute.sm30.vert GLSL/HLSL: Add legacy handling for int vertex attributes 2023-01-14 18:57:24 +01:00
locations.vert HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
matrix-attribute.vert Cleanups for HLSL vertex attribute remap. 2017-11-13 09:46:45 +01:00
matrix-output.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
no-contraction.vert Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
no-input.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
point-size-compat.vert Add workaround for PointCoord builtin on HLSL. 2018-02-23 15:58:35 +01:00
point-size.sm30.vert HLSL: Support PointSize output in vertex shader in SM 3.0 2023-01-17 23:42:04 +01:00
qualifiers.vert HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
read-from-row-major-array.vert Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
return-array.vert Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
sampler-buffers.vert Support samplerBuffer as function parameters in HLSL. 2017-08-21 10:26:44 +02:00
struct-composite-decl.vert Fix HLSL regression with struct declaration. 2018-01-23 16:36:20 +01:00
texture_buffer.vert Remap swizzle for HLSL and RWBuffer. 2017-10-24 09:55:25 +02:00