SPIRV-Cross/reference/shaders-hlsl/vert/point-size.sm30.vert

27 lines
594 B
GLSL

uniform float4 gl_HalfPixel;
static float4 gl_Position;
static float gl_PointSize;
struct SPIRV_Cross_Output
{
float4 gl_Position : POSITION;
float gl_PointSize : PSIZE;
};
void vert_main()
{
gl_Position = 1.0f.xxxx;
gl_PointSize = 4.0f;
gl_Position.x = gl_Position.x - gl_HalfPixel.x * gl_Position.w;
gl_Position.y = gl_Position.y + gl_HalfPixel.y * gl_Position.w;
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.gl_PointSize = gl_PointSize;
return stage_output;
}