27 lines
594 B
GLSL
27 lines
594 B
GLSL
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uniform float4 gl_HalfPixel;
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static float4 gl_Position;
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static float gl_PointSize;
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : POSITION;
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float gl_PointSize : PSIZE;
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};
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void vert_main()
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{
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gl_Position = 1.0f.xxxx;
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gl_PointSize = 4.0f;
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gl_Position.x = gl_Position.x - gl_HalfPixel.x * gl_Position.w;
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gl_Position.y = gl_Position.y + gl_HalfPixel.y * gl_Position.w;
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}
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SPIRV_Cross_Output main()
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{
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.gl_PointSize = gl_PointSize;
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return stage_output;
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}
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