SPIRV-Cross/reference/opt/shaders-msl/asm/vert
Hans-Kristian Arntzen ebf463674d MSL: Allow removing clip distance user varyings.
Only safe if user knows that subsequent shader stage will not read clip
distance.
2020-04-20 09:58:40 +02:00
..
clip-distance-plain-variable.asm.vert MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
clip-distance-plain-variable.no-user-varying.asm.vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
copy-memory-interface.asm.vert Fix a copy-pasto. 2019-04-26 17:16:21 -05:00
extract-transposed-matrix-from-struct.asm.vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00
fake-builtin-input.asm.vert MSL: Fix declaration of unused input variables. 2019-05-31 13:23:34 +02:00
invariant.msl21.asm.vert MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00
packing-test.asm.vert Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
spec-constant-op-composite.asm.vert Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
uint-vertex-id-instance-id.asm.vert Deal with some builtins being declared with wrong signedness. 2018-06-22 11:30:56 +02:00