SPIRV-Cross/reference/shaders-msl/asm
Hans-Kristian Arntzen ebf463674d MSL: Allow removing clip distance user varyings.
Only safe if user knows that subsequent shader stage will not read clip
distance.
2020-04-20 09:58:40 +02:00
..
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag MSL: Force disabled fragment builtins to have the right name. 2020-04-15 19:25:18 -05:00
tesc Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
tese Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00