SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen ebf463674d MSL: Allow removing clip distance user varyings.
Only safe if user knows that subsequent shader stage will not read clip
distance.
2020-04-20 09:58:40 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
comp MSL: Add native array test for composite array initialization. 2020-02-24 13:34:51 +01:00
desktop-only MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag MSL: Add options to control emission of fragment outputs. 2020-04-13 15:29:11 -05:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00