15 lines
129 B
GLSL
15 lines
129 B
GLSL
#version 450
|
|
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
};
|
|
|
|
invariant gl_Position;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(1.0);
|
|
}
|
|
|