19 lines
526 B
GLSL
19 lines
526 B
GLSL
#version 450
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struct Registers
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{
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int index;
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};
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uniform Registers registers;
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uniform sampler2D SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[4];
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = (texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(10), 0) + texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(4), 0)) + texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(4), 0);
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}
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