ee31e84e30
Need special workarounds to handle array load/store since array size is unsized in GLSL, and array copy is not possible. Also, consider bitcast for scalar loads and stores. |
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comp | ||
frag | ||
geom | ||
rgen | ||
tesc | ||
vert | ||
loop-header-self-continue-break.asm.comp | ||
temporary.zero-initialize.asm.frag |