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ee395afa83
SPIRV-Cross
/
reference
/
shaders-msl
History
Hans-Kristian Arntzen
ee395afa83
MSL: Emit proper name for optimized UBO/SSBO arrays.
2019-02-25 11:09:00 +01:00
..
asm
MSL: Emit proper name for optimized UBO/SSBO arrays.
2019-02-25 11:09:00 +01:00
comp
Always value-cast FP16 constants instead of using literals.
2019-02-20 12:30:01 +01:00
desktop-only
MSL: Return early from helper tesc invocations.
2019-02-24 12:17:47 -06:00
flatten
MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
2018-09-01 23:01:46 -05:00
frag
Always value-cast FP16 constants instead of using literals.
2019-02-20 12:30:01 +01:00
legacy
/vert
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
tesc
MSL: Return early from helper tesc invocations.
2019-02-24 12:17:47 -06:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
vert
Pass the original pointer type to ensure_correct_attribute_type().
2019-02-11 16:07:43 -06:00
vulkan
Add support for 8- and 16-bit types to GLSL and MSL.
2018-11-01 10:20:57 -05:00