33 lines
571 B
GLSL
33 lines
571 B
GLSL
static float4 FragColor;
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static float4 vIn;
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static int4 vIn1;
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struct SPIRV_Cross_Input
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{
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float4 vIn : TEXCOORD0;
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nointerpolation int4 vIn1 : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = -(-vIn);
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int4 a = ~(~vIn1);
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bool b = false;
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b = !(!b);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vIn = stage_input.vIn;
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vIn1 = stage_input.vIn1;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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