SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen eee290a029 MSL: Fix support for texelFetchOffset.
Just apply the offset directly, MSL has no immediate offset parameter.
2018-08-07 15:28:04 +02:00
..
asm MSL: Properly support passing parameters by value. 2018-08-06 15:43:51 +02:00
comp Deduce constant LUTs from read-write variables. 2018-07-05 13:25:57 +02:00
desktop-only CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
flatten Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-12 11:42:56 -04:00
frag MSL: Fix support for texelFetchOffset. 2018-08-07 15:28:04 +02:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
vert CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
vulkan CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00