SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen 5d9df6a31c Do not declare constant composites inline in HLSL.
Move arrays and structs out to their own global static constants.

Also, replace illegal names in HLSL as well.
2018-02-02 10:12:26 +01:00
..
asm Handle exponential explosion of code-gen during first phase of compile. 2018-01-24 18:12:41 +01:00
comp Fix passing arrays of arrays to functions in MSL. 2018-01-29 10:57:52 +01:00
desktop-only Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00
flatten Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00
frag Do not declare constant composites inline in HLSL. 2018-02-02 10:12:26 +01:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
vert Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00
vulkan Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00