SPIRV-Cross/reference/shaders-msl-no-opt/asm/vert/duplicate-view-index.asm.vert

20 lines
417 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
uint gl_Layer [[render_target_array_index]];
};
vertex main0_out main0(uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]])
{
main0_out out = {};
const uint gl_ViewIndex = 0;
out.gl_Position = float4(float(int(gl_ViewIndex)));
return out;
}