SPIRV-Cross/reference/shaders-msl-no-opt/frag/nonuniform-constructor.msl2.frag
Hans-Kristian Arntzen a11c4780d0 GLSL: Emit nonuniformEXT in correct place for late-combined samplers.
Need to emit nonuniformEXT(sampler2D()) since constructor expressions in
Vulkan GLSL do not propgate the nonuniform qualifier.
2020-12-07 13:00:15 +01:00

24 lines
450 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float2 vUV [[user(locn0)]];
int vIndex [[user(locn1)]];
};
fragment main0_out main0(main0_in in [[stage_in]], array<texture2d<float>, 10> uTex [[texture(0)]], sampler Immut [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uTex[in.vIndex].sample(Immut, in.vUV);
return out;
}