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SPIRV-Cross
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f0ad0f1015
SPIRV-Cross
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reference
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Hans-Kristian Arntzen
ee395afa83
MSL: Emit proper name for optimized UBO/SSBO arrays.
2019-02-25 11:09:00 +01:00
..
opt
MSL: Emit proper name for optimized UBO/SSBO arrays.
2019-02-25 11:09:00 +01:00
shaders
MSL: Fix textures which are sampled and compared against.
2019-02-22 12:27:40 +01:00
shaders-hlsl
MSL: Fix textures which are sampled and compared against.
2019-02-22 12:27:40 +01:00
shaders-hlsl-no-opt
MSL: Fix case where we pass arrays to functions by value.
2019-01-14 11:00:14 +01:00
shaders-msl
MSL: Emit proper name for optimized UBO/SSBO arrays.
2019-02-25 11:09:00 +01:00
shaders-msl-no-opt
Pass the original pointer type to ensure_correct_attribute_type().
2019-02-11 16:07:43 -06:00
shaders-no-opt
Fix edge case where opaque types can be declared on stack.
2019-02-19 17:28:31 +01:00
shaders-reflection
Fix edge case where opaque types can be declared on stack.
2019-02-19 17:28:31 +01:00