SPIRV-Cross/reference/shaders-hlsl
Hans-Kristian Arntzen a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
..
asm MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
comp Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
frag Support LUTs in single-function CFGs on Private storage class. 2019-02-06 10:38:59 +01:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00