056c0e207d
This is necessary to deal with indirect draws, where the draw parameters are given in a buffer instead of passed by the CPU. For normal draws, the draw parameters are set with Metal's `setVertexBytes:` method. This undoes the change to add the vertex count to the aux buffer, rendering that entire discussion largely moot. Oh well. It was a discussion that needed to happen anyway. |
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inliner-dominator-inside-loop.asm.frag | ||
texture-access.swizzle.asm.frag |