SPIRV-Cross/shaders-no-opt/asm
Hans-Kristian Arntzen f1b411c9e8 GLSL: Deal with buffer_reference_align.
This is somewhat awkward to support, but the best effort we can do here
is to analyze various Load/Store opcodes and deduce the ideal overall
alignment based on this. This is not a 100% perfect solution, but should
be correct for any reasonable use case.

Also fix various nitpicks with BDA support while I'm at it.
2021-11-07 17:11:46 +01:00
..
comp GLSL: Deal with buffer_reference_align. 2021-11-07 17:11:46 +01:00
frag Fix switch fallthrough case in some cases. 2021-08-31 17:24:09 +02:00
geom Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
rgen Handle nonuniformEXT qualifier for acceleration structures. 2021-01-22 13:13:56 +01:00
tesc Handle edge cases in OpCopyMemory. 2021-03-08 14:15:27 +01:00
vert Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
degenerate-selection-constructs.asm.frag CFG: Handle degenerate selection constructs. 2021-11-07 13:32:29 +01:00
loop-header-self-continue-break.asm.comp Handle case where block is loop header, continue AND break block. 2020-10-27 12:29:08 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00