SPIRV-Cross/reference/opt/shaders-msl/asm/frag/implicit-read-dep-phi.asm.frag
2019-09-24 14:35:25 -04:00

51 lines
928 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 v0 [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uImage [[texture(0)]], sampler uImageSmplr [[sampler(0)]])
{
main0_out out = {};
float phi;
float4 _36;
int _51;
_51 = 0;
phi = 1.0;
_36 = float4(1.0, 2.0, 1.0, 2.0);
for (;;)
{
out.FragColor = _36;
if (_51 < 4)
{
if (in.v0[_51] > 0.0)
{
float2 _48 = float2(phi);
_51++;
phi += 2.0;
_36 = uImage.sample(uImageSmplr, _48, level(0.0));
continue;
}
else
{
break;
}
}
else
{
break;
}
}
return out;
}