95 lines
1.9 KiB
GLSL
95 lines
1.9 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct VertexOutput
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{
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float4 HPosition;
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};
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struct TestStruct
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{
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float3 position;
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float radius;
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};
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struct TestStruct_1
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{
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packed_float3 position;
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float radius;
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};
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struct CB0
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{
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spvUnsafeArray<TestStruct_1, 16> CB0;
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};
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struct main0_out
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{
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float4 _entryPointOutput [[color(0)]];
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};
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static inline __attribute__((always_inline))
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float4 _main(thread const VertexOutput& IN, constant CB0& v_26)
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{
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TestStruct st;
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st.position = float3(v_26.CB0[1].position);
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st.radius = v_26.CB0[1].radius;
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float4 col = float4(st.position, st.radius);
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return col;
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}
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fragment main0_out main0(constant CB0& v_26 [[buffer(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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VertexOutput IN;
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IN.HPosition = gl_FragCoord;
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VertexOutput param = IN;
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VertexOutput param_1 = param;
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out._entryPointOutput = _main(param_1, v_26);
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return out;
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}
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