SPIRV-Cross/reference/shaders-msl/frag/packing-test-3.frag
2019-09-24 14:35:25 -04:00

95 lines
1.9 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct VertexOutput
{
float4 HPosition;
};
struct TestStruct
{
float3 position;
float radius;
};
struct TestStruct_1
{
packed_float3 position;
float radius;
};
struct CB0
{
spvUnsafeArray<TestStruct_1, 16> CB0;
};
struct main0_out
{
float4 _entryPointOutput [[color(0)]];
};
static inline __attribute__((always_inline))
float4 _main(thread const VertexOutput& IN, constant CB0& v_26)
{
TestStruct st;
st.position = float3(v_26.CB0[1].position);
st.radius = v_26.CB0[1].radius;
float4 col = float4(st.position, st.radius);
return col;
}
fragment main0_out main0(constant CB0& v_26 [[buffer(0)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
VertexOutput IN;
IN.HPosition = gl_FragCoord;
VertexOutput param = IN;
VertexOutput param_1 = param;
out._entryPointOutput = _main(param_1, v_26);
return out;
}