SPIRV-Cross/reference/shaders-msl/frag/spec-constant-block-size.frag
2019-09-24 14:35:25 -04:00

74 lines
1.5 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
#ifndef SPIRV_CROSS_CONSTANT_ID_10
#define SPIRV_CROSS_CONSTANT_ID_10 2
#endif
constant int Value = SPIRV_CROSS_CONSTANT_ID_10;
struct SpecConstArray
{
spvUnsafeArray<float4, Value> samples;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
int Index [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant SpecConstArray& _15 [[buffer(0)]])
{
main0_out out = {};
out.FragColor = _15.samples[in.Index];
return out;
}