SPIRV-Cross/reference/shaders-no-opt/asm/frag/do-while-continue-phi.asm.invalid.frag
Dan Sinclair f40c629821 Roll SPIRV-Tools, SPIRV-Headers and GLSLang
This CL updates the three depdencies and updates the tests to handle the
new validation errors which are produced.
2019-12-02 16:17:21 -05:00

38 lines
630 B
JavaScript

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out highp vec4 _GLF_color;
void main()
{
for (;;)
{
bool _32;
for (;;)
{
if (gl_FragCoord.x != gl_FragCoord.x)
{
_32 = true;
break;
}
if (false)
{
continue;
}
else
{
_32 = false;
break;
}
}
if (_32)
{
break;
}
_GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
break;
}
}