7cb817e40e
I should've caught this when I fixed this for writes.
11 lines
166 B
GLSL
11 lines
166 B
GLSL
#version 450
|
|
|
|
layout(rgba8, binding = 0) uniform readonly imageBuffer buf;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = imageLoad(buf, 0);
|
|
}
|