SPIRV-Cross/shaders-hlsl/frag
2018-06-25 09:49:13 +02:00
..
array-lut-no-loop-variable.frag Disallow arrays and structs from becoming loop variables. 2018-03-07 14:54:11 +01:00
basic.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
bit-conversions.frag Add new HLSL tests 2017-03-24 15:41:20 +01:00
boolean-mix.frag Avoid boolean mix in HLSL. 2017-05-04 10:28:30 +02:00
builtins.frag Add test for fragment builtins like gl_FragDepth/gl_FragCoord. 2017-03-21 13:48:50 +01:00
bvec-operations.frag Add new HLSL tests 2017-03-24 15:41:20 +01:00
clip-cull-distance.frag Fix incorrect loop range. 2018-02-22 17:00:41 +01:00
combined-texture-sampler-parameter.frag Fix compatibility with FXC. 2017-12-12 12:35:22 +01:00
combined-texture-sampler-shadow.frag HLSL: Add test for passing down separate image and samplers to functions. 2017-05-07 12:53:51 +02:00
constant-buffer-array.sm51.frag Add support for SM5.1 ConstantBuffer<T>. 2017-06-30 10:34:21 +02:00
constant-composites.frag Do not declare constant composites inline in HLSL. 2018-02-02 10:12:26 +01:00
control-dependent-in-branch.desktop.frag Handle control-dependent temporaries. 2018-03-12 17:34:54 +01:00
early-fragment-test.frag HLSL: Support early fragment tests attribute 2017-11-21 14:51:03 +01:00
fp16-packing.frag Implement FP16 unpack/pack on HLSL. 2017-11-27 14:24:30 +01:00
fp16.desktop.frag frexp/ldexp fails in debug builds, workaround temporarily. 2018-03-07 11:20:53 +01:00
front-facing.frag Add IsFrontFace support to HLSL. 2018-02-15 12:42:56 +01:00
image-query-selective.frag Just emit textureSize variants we actually need. 2017-09-20 10:31:56 +02:00
image-query.frag Add exhaustive image query to HLSL. 2017-09-20 10:00:13 +02:00
inf-nan-constant.frag Support special float constants (NaN/Inf). 2018-02-23 13:06:20 +01:00
input-attachment-ms.frag Implement subpass input support in HLSL. 2018-02-10 10:54:42 +01:00
input-attachment.frag Implement subpass input support in HLSL. 2018-02-10 10:54:42 +01:00
io-block.frag Add test for input I/O blocks in fragment. 2017-03-21 13:48:50 +01:00
matrix-input.frag Only unroll matrices for vertex input. 2017-10-05 16:31:52 +02:00
mod.frag Stamp out all variants for mod(). 2017-10-06 13:21:42 +02:00
mrt.frag Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00
no-return2.frag Add some tests for no stage inputs or outputs in HLSL. 2017-03-21 13:48:50 +01:00
no-return.frag Add some tests for no stage inputs or outputs in HLSL. 2017-03-21 13:48:50 +01:00
partial-write-preserve.frag Preserve arguments with inout unless complete writes are made. 2017-08-09 17:06:41 +02:00
point-coord-compat.frag Add workaround for PointCoord builtin on HLSL. 2018-02-23 15:58:35 +01:00
query-lod.desktop.frag Support textureQueryLod in HLSL. 2017-12-01 13:30:31 +01:00
resources.frag Add support for SM5.1 ConstantBuffer<T>. 2017-06-30 10:34:21 +02:00
row-major-layout-in-struct.frag Emit matrix layouts in structs directly. 2018-06-05 09:42:07 +02:00
sample-cmp-level-zero.frag Test textureProjLodOffset with compare in HLSL as well. 2017-11-29 12:48:06 +01:00
sampler-array.frag Add test for sampler arrays. 2018-01-04 12:28:57 +01:00
sampler-image-arrays.frag Add test for sampler image arrays. 2018-04-04 09:41:20 +02:00
spec-constant-block-size.frag Support spec constant array size in blocks. 2018-02-23 15:11:45 +01:00
spec-constant-ternary.frag Support ternary expressions in OpSpecConstantOp. 2018-06-25 09:49:13 +02:00
swizzle-scalar.frag Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
tex-sampling-ms.frag Deal with OpImageFetch without explicit LOD. 2018-04-30 10:54:44 +02:00
tex-sampling.frag Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
texture-proj-shadow.frag Fix textureProj with shadow on GLSL. 2017-07-31 10:05:32 +02:00
texture-size-combined-image-sampler.frag Fix OpImage on OpSampledImages in HLSL. 2018-02-01 09:22:16 +01:00
unary-enclose.frag Fix unary enclosures. 2017-07-24 10:17:19 +02:00
unorm-snorm-packing.frag Implement unorm16/snorm16 packing in HLSL. 2017-11-27 15:03:40 +01:00
various-glsl-ops.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00