SPIRV-Cross/shaders/vulkan/frag
Hans-Kristian Arntzen e7bf8d2f48 Refactor out noopt shaders to their own folders.
Makes maintenance easier with less clutter.
2018-03-13 10:39:49 +01:00
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combined-texture-sampler-shadow.vk.frag Add test case for combined depth image sampler in GLSL. 2017-05-06 13:56:45 +02:00
combined-texture-sampler.vk.frag Add special test for more coverage in combined image sampler. 2016-09-11 13:41:38 +02:00
desktop-mediump.vk.frag Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
input-attachment-ms.vk.frag Add support for SampleId/SampleMask/SamplePosition builtins. 2017-07-24 10:07:31 +02:00
input-attachment.vk.frag Drop --vulkan flag to test_shaders.py 2016-05-11 20:02:31 +02:00
push-constant.vk.frag Drop --vulkan flag to test_shaders.py 2016-05-11 20:02:31 +02:00
separate-sampler-texture.vk.frag Separate image samplers are compatible now. 2016-09-11 13:26:03 +02:00
spec-constant-block-size.vk.frag Support spec constant array size in blocks. 2018-02-23 15:11:45 +01:00