SPIRV-Cross/reference/shaders-msl-no-opt/comp/bitcast-16bit-1.invalid.comp
Hans-Kristian Arntzen fa5b206d97 MSL: Workaround broken vector -> scalar access chain in MSL.
On MSL, the compiler refuses to allow access chains into a normal vector type.
What happens in practice instead is a read-modify-write where a vector type is
loaded, modified and written back.

The workaround is to convert a vector into a pointer-to-scalar before
the access chain continues to add the scalar index.
2020-07-06 10:03:44 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO0
{
short4 inputs[1];
};
struct SSBO1
{
int4 outputs[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO0& _25 [[buffer(0)]], device SSBO1& _39 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint ident = gl_GlobalInvocationID.x;
half2 a = as_type<half2>(_25.inputs[ident].xy);
((device int*)&_39.outputs[ident])[0u] = int(as_type<uint>(a + half2(half(1.0))));
((device int*)&_39.outputs[ident])[1u] = as_type<int>(_25.inputs[ident].zw);
((device int*)&_39.outputs[ident])[2u] = int(as_type<uint>(ushort2(_25.inputs[ident].xy)));
}