SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen f72bb3c6f5 Improve handling of INT_MIN/INT64_MIN literals.
We cannot naively convert these to decimal literals. C/C++ (and thus
MSL) has extremely awkward literal promotion rules.
2021-09-30 16:29:30 +02:00
..
asm Fix switch fallthrough case in some cases. 2021-08-31 17:24:09 +02:00
comp Improve handling of INT_MIN/INT64_MIN literals. 2021-09-30 16:29:30 +02:00
frag GLSL: Support pervertexNV in NV barycentric extension. 2021-06-30 16:27:46 +02:00
legacy/frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Support shading rate builtins. 2021-04-20 13:58:07 +02:00