SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen f79c1e2fed Deal with illegal names in types as well.
- Fixes issue with clip_distance flattening in MSL where member to
  flatten from would come from to_member_name, where it should have used
  the builtin name directly. This member name was modified by this patch
  and broke clip distance test shaders.

- Some cleanups with ir.meta, use ir.find_meta instead to not create
  unnecessary hashmap nodes.
2020-01-16 10:34:49 +01:00
..
asm MSL: Deal with sign on wave min/max. 2020-01-09 12:35:18 +01:00
comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
components MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
packing MSL: Fix unpack_expression from column of padded matrix. 2019-11-07 11:35:07 +01:00
vert Merge branch 'deps' of git://github.com/dj2/SPIRV-Cross 2019-11-06 10:43:17 +01:00
vulkan/frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00