SPIRV-Cross/shaders-msl/tesc
Hans-Kristian Arntzen 27d6d45671 MSL: Rewrite tessellation_access_chain.
To support loading array of array properly in tessellation, we need a
rewrite of how tessellation access chains are handled.

The major change is to remove the implicit unflatten step inside
access_chain which does not take into account the case where you load
directly from a control point array variable.

We defer unflatten step until OpLoad time instead.
This fixes cases where we load array of {array,matrix,struct}.

Removes the hacky path for MSL access chain index workaround.
2019-10-26 16:10:12 +02:00
..
basic.tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
load-control-point-array-of-matrix.tesc MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
load-control-point-array-of-struct.tesc MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
load-control-point-array.tesc MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
water_tess.tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00