SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen ebf463674d MSL: Allow removing clip distance user varyings.
Only safe if user knows that subsequent shader stage will not read clip
distance.
2020-04-20 09:58:40 +02:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
comp MSL: Add native array test for composite array initialization. 2020-02-24 13:34:51 +01:00
desktop-only MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Add options to control emission of fragment outputs. 2020-04-13 15:29:11 -05:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
tese MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00