SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/only-initializer-frag-depth.asm.frag
Hans-Kristian Arntzen 03ee71e86c Add test for pure initializer gl_FragDepth.
Tests that the builtin is considered active.
2021-01-07 15:32:15 +01:00

18 lines
234 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float gl_FragDepth [[depth(any)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.gl_FragDepth = 0.5;
return out;
}