SPIRV-Cross/reference/shaders-msl/frag
Chip Davis 4cf840ee7b MSL: Support layered input attachments.
These need to use arrayed texture types, or Metal will complain when
binding the resource. The target layer is addressed relative to the
Layer output by the vertex pipeline, or to the ViewIndex if in a
multiview pipeline. Unlike with the s/t coordinates, Vulkan does not
forbid non-zero layer coordinates here, though this cannot be expressed
in Vulkan GLSL.

Supporting 3D textures will require additional work. Part of the problem
is that Metal does not allow texture views to subset a 3D texture, so we
need some way to pass the base depth to the shader.
2020-09-02 09:18:25 -05:00
..
argument-buffers.msl2.argument.frag MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
array-lut-no-loop-variable.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
array-of-array-lut.frag MSL: Fix array of array declaration. 2019-10-26 16:10:12 +02:00
array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
array-of-texture-swizzle.msl2.swizzle.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
barycentric-nv-nopersp.msl22.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
barycentric-nv.msl22.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
basic.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
binary-func-unpack-pack-arguments.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
binary-unpack-pack-arguments.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
bitcasting.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
buffer-read-write.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
buffer-read-write.texture-buffer-native.msl21.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
builtins.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
clip-distance-varying.frag MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
complex-expression-in-access-chain.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
composite-extract-forced-temporary.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
constant-array.frag Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
constant-composites.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
control-dependent-in-branch.desktop.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
depth-greater-than.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
depth-less-than.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
disable-frag-output.frag-output.frag MSL: Add options to control emission of fragment outputs. 2020-04-13 15:29:11 -05:00
dual-source-blending.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
early-fragment-tests.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
false-loop-init.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
flush_params.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
for-loop-continue-control-flow.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
for-loop-init.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
fp16-packing.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
fragment-component-padding.pad-fragment.frag MSL: Deal with packing vectors for vertex input/fragment output. 2020-01-07 14:14:31 +01:00
front-facing.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
gather-dref.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
gather-offset.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
helper-invocation.msl21.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
huge-argument-buffer.device-argument-buffer.argument.msl2.frag MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
illegal-name-test-0.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
image-query-lod.msl22.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
in_block.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
in_mat.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
input-attachment-ms.arrayed-subpass.msl21.frag MSL: Support layered input attachments. 2020-09-02 09:18:25 -05:00
input-attachment-ms.frag Roll deps. 2020-07-06 11:24:30 -04:00
input-attachment-ms.multiview.msl21.frag MSL: Support layered input attachments. 2020-09-02 09:18:25 -05:00
input-attachment.arrayed-subpass.frag MSL: Support layered input attachments. 2020-09-02 09:18:25 -05:00
input-attachment.frag MSL: Support layered input attachments. 2020-09-02 09:18:25 -05:00
input-attachment.multiview.frag MSL: Support layered input attachments. 2020-09-02 09:18:25 -05:00
interpolation-qualifiers-block.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
interpolation-qualifiers.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
lut-promotion.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
mix.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
mrt-array.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
nonuniform-qualifier.msl2.frag MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>. 2019-10-26 16:10:08 +02:00
packed-expression-vector-shuffle.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
packing-test-3.frag Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
pixel-interlock-ordered.msl2.argument.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
pixel-interlock-ordered.msl2.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
pls.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
post-depth-coverage.ios.msl2.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
private-variable-prototype-declaration.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
readonly-ssbo.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sample-depth-propagate-state-from-resource.frag MSL: Rewrite propagated depth comparison state handling. 2019-10-26 16:10:11 +02:00
sample-depth-separate-image-sampler.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sample-mask-in-and-out.fixed-sample-mask.frag Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
sample-mask-not-used.fixed-sample-mask.frag Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
sample-mask.fixed-sample-mask.frag Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
sample-mask.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sample-position-func.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sample-position.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler-1d-lod.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler-compare-cascade-gradient.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler-compare-cascade-gradient.ios.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler-image-arrays.msl2.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler-ms.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
sampler.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
scalar-refract-reflect.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
separate-image-sampler-argument.frag Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
shader-arithmetic-8bit.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
spec-constant-block-size.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
spec-constant-ternary.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
stencil-export.msl21.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
subgroup-builtins.msl22.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
switch-unsigned-case.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
swizzle.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texel-fetch-offset.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texture-cube-array.frag Further updates for pull request #1162; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options. 2019-09-27 15:49:54 -04:00
texture-cube-array.ios.emulate-cube-array.frag Further updates for pull request #1162; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options. 2019-09-27 15:49:54 -04:00
texture-multisample-array.msl21.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texture-proj-shadow.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
ubo_layout.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
unary-enclose.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
vecsize-mismatch.shader-inputs.frag MSL: Fix up input variables' vector lengths in all stages. 2020-06-16 14:50:30 -05:00
write-depth-in-function.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00